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Jump in to the imaginative world of Dr. Seuss with our One Fish, Two Fish, Red Fish, Blue Fish printables and activities.
One Fish, Two Fish, Red Fish, Blue Fish Printables and Activities
The One Fish, Two Fish, Red Fish, Blue Fish printable pack includes these activities:
Use Goldfish Crackers as a manipulative. Enjoy counting them (you can even use them for story problems)! When you finish your math fun, eat your manipulatives!
If you buy colored fish, try the fish graph. You can also use the Counting Fish Math Mat and Fish Maze to practice counting.
Mix some corn syrup with blue food coloring. Paint the mixture onto fish bowl shaped construction paper and glue on paper fish and plants. After the syrup has set (about 2 hours) cover with plastic wrap to cut down on the stickiness.
Notice the different amount of feet (or legs) on the animals (2, 4, 6). Sort the animals and paste them to the chart.
Language Arts/Art: Creative Thinking, Writing, and Drawing
Look at Dr. Seuss’ drawings of animals throughout One Fish, Two Fish, Red Fish, Blue Fish. Ask your child, “what animal does this resemble?”
On page 18 there is a Wump. It looks like a camel, but it has seven humps. Why did Dr. Seuss name it a Wump? (because he needed something to rhyme with hump!) Can you find other illustrations of rhyming names? Why did he call one a Zeep? Seuss has many other creations – a Zans (that can open cans), a Gox (that can box), a Ying (that can sing), a Yink (that likes to wink and drink pink ink).
Help your student create an animal. Think of something special it can do, then help your student think up a name that rhymes with the animal’s talent. (Examples: a Grance (that can dance), a Zzar (in a car), a Zeed (that likes to read).
Cut out the cards and let your student have fun mixing up the animals (heads and tails). Let him glue down his final creations and give them special Seuss-y names!
Old fish and new fish are opposites. Help your student complete the opposites flap books.
Math: Fish Knock-Out!
Laminate the game board, if desired. You will need a pair of dice for this game. Let your student roll the dice. Add the sum and place a marker on the number to knock it out. Try to knock out all the numbers!
You can make this a two player game by printing a second game board and taking turns rolling the dice. The first person to knock out all the numbers on their board is the winner.
How to Get Started with Your One Fish, Two Fish, Red Fish, Blue Fish Printables
Follow these simple instructions to get started with the One Fish, Two Fish, Red Fish, Blue Fish printables.
- Buy or borrow One Fish, Two Fish, Red Fish, Blue Fish.
- Choose and prepare the printables you want to use with your student.
- Enjoy a week of reading and learning with One Fish, Two Fish, Red Fish, Blue Fish!